Compendium of Monstrous Affairs (COMA) – Visual Novel point-and-click Adventure game investigating supernatural mysteries.
Project Goals & Pillars:
- Prove out a vertical slice of twist-in-genre mystery horror turned dating sim narrative experience
- Use third party Visual Novel engines and existing Unity tools to create the prototype without engineering support
- Create and release a prototype build to gauge public interest and gather audience feedback
- Complete a vertical slice in 5 months to pitch to publishers and apply for production funding
What I accomplished:
- Wrote and co-designed narrative progression: 2 chapters with branching paths
- Designed and implemented 5+ experimental mini games using Naninovel’s script engine
- Implemented and drew 6 background assets used for investigation point-and-click gameplay
- Drew and implemented 15+ photograph and evidence prop assets used during point-and-click gameplay
- Designed 2+ characters and created up to 10 different poses per character
Overview of Project Evolution:

Prototype Phase 1

