COMA: Mystery Narrative + Mini Games Prototype

Compendium of Monstrous Affairs (COMA) – Visual Novel point-and-click Adventure game investigating supernatural mysteries.

Project Goals & Pillars:

  • Prove out a vertical slice of twist-in-genre mystery horror turned dating sim narrative experience
  • Use third party Visual Novel engines and existing Unity tools to create the prototype without engineering support
  • Create and release a prototype build to gauge public interest and gather audience feedback
  • Complete a vertical slice in 5 months to pitch to publishers and apply for production funding

What I accomplished:

  • Wrote and co-designed narrative progression: 2 chapters with branching paths
  • Designed and implemented 5+ experimental mini games using Naninovel’s script engine
  • Implemented and drew 6 background assets used for investigation point-and-click gameplay
  • Drew and implemented 15+ photograph and evidence prop assets used during point-and-click gameplay
  • Designed 2+ characters and created up to 10 different poses per character

Overview of Project Evolution:

Narrative progression and storyline planning + brainstorming.
Prototype Phase 1
Initial prototype of the Compendium, a book full of information about supernatural beings that inhabit this world. The player must piece discoverable clues together with details in the book to conclude which entity they are facing.